It's no wonder there is a higher piracy of games these day's, either the games are so bad that they aren't worth paying for, or they release their games on media's that just isn't allowing as much as gamers want. media's like Steam that limits the use of their software so much that you start to wonder if they actually wanna let people play their games, just maybe someone out there could get a great idea while playing their games, that would be bad for steam.
When I buy a game. it should be Hell of a good game.
I should be able to decide whether I wanna keep the game or sell it on to friends or let a friend borrow it for a little while once I'm done with it. thou When a game is good I keep it of cause.
Development companies talk so much about how piracy hurts their income and ability to make games for us.
Well instead they should start realizing that piracy would be minimal if they just followed a few Simple rules when making their games:
Don't Ever make a game for Steam. Period.
Don't release a game that isn't 99% perfect at release.
Don't screw over your customers by Changing Fundamental stuff.
if making a port from Any console Don't limit the PC version because the console version was limited.
And Never Ever remove something from a PC game that have been considered Standard in other games of similar types.
Make games with Play value.
If making games for on-line play, Make sure that the game is fairly balanced at release, with a minimal of bugs.
following those simple rules will minimize piracy to such an extent that most would buy the games because the game is worth the money.
Game developers these days are moving in the wrong direction when they are trying to protect their software, they are trying to do what the music industry have done for years. worst part is the music industry is loosing badly because of their policies, I would suggest the Game industry to look at the music industries and learn from their failures.
I would even go as far as saying that the more the games get protected towards piracy the higher the interest there is in piracy. make a few stuff that most CD/DVD/blueray's have these days renew them if needed. but don't start to use Steam because steams approach is one of the worst ways to try and prevent piracy it's so bad that games on steam usually are pirated and used by tons of people Each day and they have no intention of buying the game.
instead release the games in to piracy area's and see how people would Run to the companies to buy the game because they loved the game. thou this approach of cause requires the game to have a Great play value and not too many bugs. but it will be so many times better than the Steam approach.
I hate when the game industry and music industry is Whining about their money loss because of piracy, it's their own fault for not realizing that a game or a piece of music would bring in money from people that like it instead of forcing people to buy it and then they realize they didn't like it anyway. if a game or a piece of music is good then once it is tried or heard one time or a few times the people who like it would Gladly spend a lot of money on that particular game or music.